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Zach is a producer passionate about bringing narrative-driven stories to life while volunteering to support the indie community. He specializes in developing services and products while delivering them on schedule. He also loves the digital entertainment industry, spending 8 years assisting creators with running online spaces for their fans.

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Run Shiba Run
Producer, Level Designer

Over 50 indie developers came over to create this 3D collectathon where players control a dog exploring a park in Tokyo. I onboarded developers while tracking delivery milestones along with release management on Steam. Released to 20K libraries.

Buggy Ducky
Producer

Helped lead over 15 developers make a game about a QA tester's worst nightmare: an intentionally buggy game. The unique challenges from this project were having 'bugs' that were fun to engage with. 

Select Games

Borrowed Faces
Producer

I led a team of 15 developers as we created a game with a unique art direction of having 2D sprites in a 3D world. Players are a bus driver trying to discern monsters from humans on their route through the otherwordly realms.

Task Force Whimsy
Producer, Level Designer

A multiplayer game made by 15 developers in 2 weeks, utilizing Epic Game Services. We ran into multiple branch conflicts I had to repair and shipped 2 different versions for stability purposes.

Deathicit
Producer

We created 3 minigames asynchronously while fitting them into the overarching theme of a player trying to earn their way out of debt in the Underworld. This involved rapid prototyping to ensure we locked the right features in on team. 

Locosizic
UI Programmer

Working on a team of 25 developers I helped program the UI systems and integrated HUD elements into a first-person 3D puzzler inspired by Portal. I also helped with the build process to ensure we submitted in time.

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